Level | Cantrip | Casting Time | 1 bonus action | Range | 20m |
---|---|---|---|---|---|
AoE | Single | Duration | Instantaneous | ||
School | Divination | Components | S | ||
Classes | Arcanist, Bard, Knight, Red Mage, Time Mage |
You extend your hand and point a finger at a target in range. Your magick grants you a brief insight into the target's defenses. You gain Advantage on your next attack roll against the target.
At 5th Level. You can choose to gain a +5 bonus to your next attack roll against the target, instead of gaining Advantage. Additionally, the attack ignores half and three-quarters cover, and you ignore any illusion-based defences (e.g. from the Mirror Image spell) and any flat check required due to the target being concealed or hidden.
At 11th Level. The spell's effects last for 1 minute or until you make your first attack against the target. You also learn the target's lowest saving throw between Strength, Dexterity, or Constitution.
At 17th Level. When you cast this spell, you can choose another creature within range to receive its benefits in addition to yourself.
Lesson 1: Don't drop your guard. Lesson 2: Lesson 1 doesn't matter because I can get past your guard.